Hexmap Generator
Proceduraly generating islands out of hexagonal tiles.
I was working on this project to learn some basic graph theory. The islands are generated using a modified breadth-first-search algorithm.
The assets I used are from the POLYGON MINI - Fantasy Pack. The clouds are a basic particle system I made my self. The water is the result of some experimenting with the new unity shader graph and maybe needs some adjusting.
Comments
Log in with itch.io to leave a comment.
This looks so cool! Is the source available to play with?
Looks great! Would be awesome to play Catan with maps such as these.