Proceduraly generating islands out of hexagonal tiles. 

I was working on this project to learn some basic graph theory. The islands are generated using a modified breadth-first-search algorithm.

The assets I used are from the POLYGON MINI - Fantasy Pack. The clouds are a basic particle system I made my self. The water is the result of some experimenting with the new unity shader graph and maybe needs some adjusting.

StatusOn hold
CategoryOther
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorQu0d0
Made withUnity
TagsGenerator, Hex Based, Procedural Generation

Comments

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This looks so cool! Is the source available to play with?

Looks great! Would be awesome to play Catan with maps such as these.