A downloadable tool

This is a plugin for the Unreal Engine 4.24.3 and was made during my second year of studying games engineering in Würzburg. It's a collaboration with my fellow student Pirmin Pfeifer.

The goal of the plugin is to improve the game balancing workflow. It enables you to mark variables relevant to balancing in blueprints and c++ code. Every marked variable will be displayed in the plugin's UI where they can be grouped into sets and tweaked. Values can also be saved into so called balancings and multiple balancings can be created. Switching between balancings and tweaking variables can be done during runtime. This enhances the balancing workflow considerably since comparisons are immediate and less recompilation and less UI navigation is required.

The plugin is still a prototype and not suited for any commercial or serious projects. It is most suited for small games, and games where changes to a variable are immediately apparent.